Intro to 3D MAX
- 3D MAX user interface
- Menu bar
- Tab panel
- Viewports
- Keyboard shortcuts
Units
- Setting the units
- Construction grid
Controlling objects
- Naming objects & object colour
- Controlling object display
- Object groups
Selecting object
- Select tool & select by region
- Irregular selections sets
- Selecting object by name
- Lock & unlock selections sets
Working with files
- Saving files
- Merging files
- Importing file from other application
- Exporting file to other application
Configuring viewports
- Viewport properties & controls
- Viewport configuration
Standard primitives
- Box
- Cylinder
- Cone
- Tube
- Teapot
- Sphere
- Torus
- Plan
- Creating object with precision
Advance primitives
- Chamfer box
- Chamfer cylinder
- Foliage
- Railing
- Stair
- Door
- Window
Editing object
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Moving object
- Restricting axis
- Rotating object
- Uniform scaling object
- Non-uniform scaling object
- Transform type in
- Placing object with precision
- Copy object
- Mirror object
- Array object
- Spacing object tool
Boolean operations
- Union
- Subtract
- Intersect
- Proboolean operation
Splines
- Drawing splines
- Vertex controls
- Editing splines
- Additional spline commands
- Extrude splines
- Lathe splines
- Bevel splines
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Lofting
- Lofting with splines
- Lofting alone a path
- Modifying lofted objects
Deformation lofted object
- Scale deformation
- Fit deformation
Modifiers
- Edit Mesh
- Bend
- Taper
- Twist
- FFD 2x2x2
- FFD 3x3x3
- FFD 4x4x4
Lights
- Omni lights & default light
- Free spot lights
- Target spot lights
- Free directional lights
- Target directional lights
- Sky lights
- Light lister
- Changing light type
lluminating
- Turning light on/off
- Excluding object
- Intensity & colour
- Hotspot & falloff
- Turning shadows on/off
- Raytraced shadows & shadow map
- Creating optical effects using raytraced materials
- Projector map
Creating camera
- Target camera & active camera view
- Adjusting camera parameters
- Free camera
- Placing camera
- Clipping plan
Materials
- Material editor & material library
- Assigning a material to an object
- Basic material parameters
- Material mapping
- Importing bitmaps
- Glass
- Mirror
- Water
- Bump map
- Assign difference materials on a single object
Rendering
- Render types
- Render setting
- Place photographed characters into render scenes
Animation
- Overview of animation
- Linking object together
- Assigning pivot point
- Reducing frames
- Slowing Animations
- Rescaling time
- Setting the frame rate and time code
- Using track view to control animation
- Animating along a path
- Animating camera
- Animating lights
- Animating object materials
- Walk through animation
- Render animation
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